🔍 Summary:
Microsoft has launched a browser-based demo of the classic video game Quake II, showcasing the capabilities of its Copilot AI platform. This demo allows users to play a single level of Quake II using their keyboard, but with a time limit. Developed by Microsoft researchers, this project uses the Muse family of AI models designed for video games, enabling real-time interaction and immediate response to player actions within the game environment.
The demo, which Microsoft acquired the rights to through its purchase of ZeniMax, is described as a “research exploration” rather than a fully polished gaming experience. The AI model allows players to perform typical game actions like moving, jumping, and shooting. However, it has notable limitations, such as fuzzy enemies, inaccurate health and damage counters, and issues with object permanence, causing objects to disappear if they’re out of view for just under a second.
These quirks can lead to unexpected gameplay elements, such as enemies that can be defeated or spawned by manipulating the player’s view, or even teleporting around the map. Despite these features, the experience has been met with criticism for not fully capturing the essence of the original game. Game designer Austin Walker highlighted the shortcomings in a gameplay video, noting that the AI’s inability to replicate the intricate internal mechanics of games like Quake could lead to a loss of the nuanced and unpredictable elements that enrich gameplay.
This initiative aligns with comments from Microsoft Gaming CEO Phil Spencer on using AI to preserve classic games by making them playable on modern platforms, though it also raises questions about the effectiveness of such technology in faithfully reproducing original gaming experiences.