🔍 Summary:
“Assassin’s Creed Shadows” represents a significant evolution in the series, being the first game developed exclusively for PS5, Xbox Series X/S, and PC, leaving behind the older PS4 and Xbox One platforms. This shift allows the game to leverage the full capabilities of Ubisoft’s Anvil engine, introducing advanced features like ray-traced global illumination, procedural weather simulation, and enhanced destruction physics, all set in a vividly realized feudal Japan.
However, not all enhancements are available across all platforms. The game offers different modes on PS5 and Xbox Series X that balance fidelity and performance, while the less powerful Xbox Series S has more limited options and capabilities, particularly in rendering detailed environments and effects like strand-based hair animation and ray-tracing, which are reserved for more powerful systems or reduced to simpler methods in performance modes.
The game’s new technologies, such as dynamic weather effects and realistic destruction, enrich the gameplay experience, making the game world feel more tangible and interactive. Despite these advancements, there are noticeable differences in how the game performs on various consoles. The PS5 and Xbox Series X manage to maintain more stable frame rates and higher resolution compared to the Series S, which struggles with frame rate stability and lower resolution textures.
Overall, “Assassin’s Creed Shadows” showcases significant technical advancements and a compelling setting, making it a standout entry in the series. However, the experience varies significantly across different hardware, with the Series S not fully capturing the generational leap offered on other platforms.