I played Doom: The Dark Ages for lore and only got (glorious) demon-killing vibes – Polygon




I played Doom: The Dark Ages for lore and only got (glorious) demon-killing vibes - Polygon

🔍 Summary:

“Doom: The Dark Ages,” a prequel to the 2016 reboot of the Doom series, offers a chaotic and action-packed experience that prioritizes high-energy gameplay over a coherent storyline. The game introduces players to the origins of Doomguy, the series’ protagonist, who is depicted as a superior demon-slaying soldier held in reserve by an alien group known as the Maykrs. Throughout the game’s 22-chapter, 10-hour campaign, players navigate a murky plot involving battles on Earth (or possibly an alien planet), alliances with techno-medieval humans, and ventures into Hell.

Despite the confusing narrative, the game excels in its combat mechanics. Doomguy, armed with an array of weapons including a chainsaw shield and a powerful crossbow, feels unstoppable as he decimates hordes of demons. The gameplay introduces new elements like parrying attacks and a focus on melee combat, enhancing the traditional Doom formula.

By the end of the game, the plot remains as unclear as ever, but the satisfaction of gameplay and the sheer thrill of demon-slaying overshadow any narrative deficiencies. Doomguy emerges as a relentless force, feared by demons and likened to an otherworldly John Wick. “Doom: The Dark Ages” may not win any awards for its story, but it firmly secures its appeal through exhilarating combat and the undeniable charisma of its lead character.

📌 Source: https://www.polygon.com/gaming/602523/doom-dark-ages-story-lore-prequel-nonsense

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